Forever People

Forever People

Gamebook You Say???

Gamebooks are, simply put, interactive fiction. Usually there's a story element, an adventure and a game system similar to (but usually less complicated than) the kind of rules systems seen in tabletop roleplaying games.

Example: You enter a fascinating blog about gamebooks.

To explore the nooks and crannies of the blog, turn to entry 312.

To drink the green potion, turn to entry 74.

Start your journey of discovery by reading the blog. I've recommended a whole heap of gamebooks, for varying reasons, with titles for the veteran gamebooker and newbie alike. Dive in!

Gamebook Showcase - Heart of Ice

Weekly OSGR Gamebook SpotlightPosted by Forever People Mon, October 09, 2017 10:06AM

I'll be highlighting a new gamebook from the world of hold in the hand printed works every week on this pinned post. These are books which I consider to be important in terms of bringing the gamebook format back to mainstream consciousness as well as being books you can find in book stores, libraries and so on. These books deserve our support.

Note: sorry if I don't include your book, but the criteria I'm using is quite strict. If you want to include your book please do promote the hell out of it with your own post. This is specifically books which I think deserve a spotlight for the great work they're doing for the OSGR movement.

Heart of Ice (Critical IF) by Dave Morris, published by Fabled Lands Publishing. An intriguing book set after a modern ice age, you play within the aftermath 300 or so years in the future. It's an intelligent and mature book and really we should expect nothing less of Dave Morris, the thinking man's writer and author of countless Old School gamebooks, including Fabled Lands, Dragon Warriors and Blood Sword. The day Dave becomes a member of OSGR will be a day to relish as he really is a standard bearer for the whole idea of bringing the gamebook back into mainstream consciousness and book shelves, and one of the few names capable of doing so. Like most smart new gamebook formats, Dave targets the 30+ crowd, the natural market and for this reason I include Heart of Ice.

I think gamebooks are a literature naturally inclined toward getting kids into reading books. Game systems encourage mathematical problem solving, the format of the books themselves encourage critical and logical thinking. But you can't advocate the promotion of improving reading and education with a dumbed down product. Moreover, most kids are oblivious to the existence of the gamebook format.

But you know who does know about the gamebook format? And knows how to do it right? We do - the 30+ fans of old school style. Gamebooks for us will increase readership of gamebooks overall. If we can increase the market share, bookshops may start stocking the books meant for us and this, in turn, opens up an entire range of possibilities for children's books.

FF have already introduced the genre to school kids through Scholastic. Whether you agree with the Scholastic presentation or not, the way this has been marketed to the next generation is ingenious and, I'd say, necessary. But we can't all use Scholastic, so instead we should try to get gamebooks like Heart of Ice onto the printing presses and on the book shelves of high street retailers.

If anyone can do it, Dave Morris can.

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